CINEMA_4D_Crash_Report_WINDOWS
{
ComputerInfo
{
OS_Type = WINDOWS 32 BIT
OS_Version = Windows XP Professional Service Pack 3 (build 2600)
Number_of_processors = 4
Processor_Type = GenuineIntel, stepping 7, model 10, instruction family 6
Processor_Name = Intel(R) Core(TM) i3-2330M CPU @ 2.20GHz
Processor_Speed = 0 MHz
Processor_Features = FPU, MMX, SSE, RDTSC, CMPXCHG8B, CMOV, VME, DE, PSE, MSR, PAE, MCE, APIC, SEP, MTRR, PGE, MCA, PAT, PSE36, FXSR, SSE2, CLFLUSH, DS, SS, TM, SSE3, SSSE3, SSE4.1, SSE4.2, Enhanced SpeedStep, CMPXCHG16B,
Graphics_card = Vendor: Intel, renderer: Intel(R) HD Graphics 3000, version: 3.1.0 - Build 6.14.10.5421 (6.14.10.5421)
}
ApplicationInfo
{
CINEMA_4D_Version: 12.016
CINEMA_4D_BuildID: RC32293
Memory(Global): 7698421
Memory(GlobalPeak): 7698421
Memory(Total): 108
Memory(Current): 108
Memory(LowMemCnt): 0
DebugMode: Off
}
Exception
{
ExceptionNumber = 0xC0000005
ExceptionText = "ACCESS_VIOLATION"
Address = 0x00000000
Thread = 4876
Last_Error = 0x00000000
}
Call_Stacks
{
Call_Stack_Thread_4876
{
CINEMA 4D.exe: 00000000
CINEMA 4D.exe: 0091FEAF
CINEMA 4D.exe: 008EF4F7
CINEMA 4D.exe: 0040E48F
CINEMA 4D.exe: 0040DFB4
CINEMA 4D.exe: 00402E1C
CINEMA 4D.exe: 0099C29B
CINEMA 4D.exe: 0099C334
Variables
{
ThreadName =
Arg|DocumentOLE|Name =
Arg|GeLoadBitmap|Name =
Arg|GeLoadBitmap|Frame = 0
Arg|GeSaveBitmap|Name =
Arg|LoadDocument|Name =
Arg|LoadDocument|Flags = 0
Arg|RenderDocument|Name =
Arg|RenderDocument|Flags = 0
Arg|CoffeeFile|Name =
Arg|CoffeeLine|Line = 0
}
Registers
{
EAX = 0x016B0000
EBX = 0x09C1ED30
ECX = 0x09C1FFA0
EDX = 0x09C1ACC0
ESI = 0x09C1ACC8
EDI = 0x00F53820
EBP = 0x00000000
ESP = 0x09C1FFF4
EIP = 0x00000000
EFlags = 0x00010206
CS = 0x0000001B
SS = 0x00000023
DS = 0x00000023
ES = 0x00000023
FS = 0x0000003B
GS = 0x00000000
ContextFlags = 0x0001003f
Dr0 = 0x00000000
Dr1 = 0x00000000
Dr2 = 0x00000000
Dr3 = 0x00000000
Dr6 = 0x00000000
Dr7 = 0x00000000
FPU Control Word = 0xffff027f
FPU Status Word = 0xffff0120
FPU Tag Word = 0xffffffff
FPU Error Offset = 0x0a582f0b
FPU Error Selector = 0x0000001b
FPU Data Offset = 0x09c16900
FPU Data Selector = 0xffff0023
FPU CR0NPX State = 0x00000000
FP0 = 0000000000ffffff1d40
FP1 = 0000000000000080ff3f
FP2 = 0000000000000080ff3f
FP3 = 00000000000000800d40
FP4 = 000000000000fcff0c40
FP5 = 00000000000000800140
FP6 = 00000000000000800140
FP7 = 00000000000000000000
}
}
Call_Stack_Thread_5644
{
ntdll.dll: 7C91E514 KiFastSystemCallRet
avcuf32.dll: 620471C7
avcuf32.dll: 62008C7A
???: 6300076D
KERNEL32.dll: 7C802455 Sleep
avcuf32.dll: 620471C7
avcuf32.dll: 62008C7A
???: 6300076D
CINEMA 4D.exe: 0040217A
CINEMA 4D.exe: 0099C074
KERNEL32.dll: 7C817077 RegisterWaitForInputIdle
Registers
{
EAX = 0x000004A3
EBX = 0x0012FF28
ECX = 0x00000000
EDX = 0x00015AA8
ESI = 0x00000000
EDI = 0x0012F8D0
EBP = 0x00000000
ESP = 0x0012FFF8
EIP = 0x00000000
EFlags = 0x00000202
CS = 0x0000001B
SS = 0x00000023
DS = 0x00000023
ES = 0x00000023
FS = 0x0000003B
GS = 0x00000000
ContextFlags = 0x00010007
Dr0 = 0x00000000
Dr1 = 0x00000000
Dr2 = 0x00000000
Dr3 = 0x00000000
Dr6 = 0x00000000
Dr7 = 0x00000000
FPU Control Word = 0x00000000
FPU Status Word = 0x00000000
FPU Tag Word = 0x00000000
FPU Error Offset = 0x00000000
FPU Error Selector = 0x00000000
FPU Data Offset = 0x00000000
FPU Data Selector = 0x00000000
FPU CR0NPX State = 0x00000000
FP0 = 00000000000000000000
FP1 = 00000000000000000000
FP2 = 00000000000000000000
FP3 = 00000000000000000000
FP4 = 00000000000000000000
FP5 = 00000000000000000000
FP6 = 00000000000000000000
FP7 = 00000000000000000000
}
}
}
Loaded_Modules
{
ModuleName = CINEMA 4D.exe
{
Executable = C:\Program Files\MAXON\CINEMA 4D R12\CINEMA 4D.exe
Process_ID = 0x000009A0
BaseAddress = 0x00400000
BaseSize = 13324288
Build = RC32293
}
ModuleName = ntdll.dll
{
Executable = C:\WINDOWS\system32\ntdll.dll
Process_ID = 0x000009A0
BaseAddress = 0x7C910000
BaseSize = 757760
}
ModuleName = KERNEL32.dll
{
Executable = C:\WINDOWS\system32\KERNEL32.dll
Process_ID = 0x000009A0
BaseAddress = 0x7C800000
BaseSize = 1073152
}
ModuleName = avcuf32.dll
{
Executable = C:\Program Files\Bitdefender\Bitdefender 2013\Active Virus Control\Avc3_00169_004\avcuf32.dll
Process_ID = 0x000009A0
BaseAddress = 0x62000000
BaseSize = 479232
}
ModuleName = VERSION.dll
{
Executable = C:\WINDOWS\system32\VERSION.dll
Process_ID = 0x000009A0
BaseAddress = 0x77BD0000
BaseSize = 32768
}
ModuleName = imagehlp.dll
{
Executable = C:\WINDOWS\system32\imagehlp.dll
Process_ID = 0x000009A0
BaseAddress = 0x76C40000
BaseSize = 163840
}
ModuleName = ADVAPI32.dll
{
Executable = C:\WINDOWS\system32\ADVAPI32.dll
Process_ID = 0x000009A0
BaseAddress = 0x77DA0000
BaseSize = 704512
}
ModuleName = RPCRT4.dll
{
Executable = C:\WINDOWS\system32\RPCRT4.dll
Process_ID = 0x000009A0
BaseAddress = 0x77E50000
BaseSize = 602112
}
ModuleName = Secur32.dll
{
Executable = C:\WINDOWS\system32\Secur32.dll
Process_ID = 0x000009A0
BaseAddress = 0x77FC0000
BaseSize = 69632
}
ModuleName = msvcrt.dll
{
Executable = C:\WINDOWS\system32\msvcrt.dll
Process_ID = 0x000009A0
BaseAddress = 0x77BE0000
BaseSize = 360448
}
ModuleName = iphlpapi.dll
{
Executable = C:\WINDOWS\system32\iphlpapi.dll
Process_ID = 0x000009A0
BaseAddress = 0x76D10000
BaseSize = 102400
}
ModuleName = USER32.dll
{
Executable = C:\WINDOWS\system32\USER32.dll
Process_ID = 0x000009A0
BaseAddress = 0x7E390000
BaseSize = 593920
}
ModuleName = GDI32.dll
{
Executable = C:\WINDOWS\system32\GDI32.dll
Process_ID = 0x000009A0
BaseAddress = 0x77EF0000
BaseSize = 299008
}
ModuleName = WS2_32.dll
{
Executable = C:\WINDOWS\system32\WS2_32.dll
Process_ID = 0x000009A0
BaseAddress = 0x719F0000
BaseSize = 94208
}
ModuleName = WS2HELP.dll
{
Executable = C:\WINDOWS\system32\WS2HELP.dll
Process_ID = 0x000009A0
BaseAddress = 0x719E0000
BaseSize = 32768
}
ModuleName = GLU32.dll
{
Executable = C:\WINDOWS\system32\GLU32.dll
Process_ID = 0x000009A0
BaseAddress = 0x6CEF0000
BaseSize = 135168
}
ModuleName = OPENGL32.dll
{
Executable = C:\WINDOWS\system32\OPENGL32.dll
Process_ID = 0x000009A0
BaseAddress = 0x5F070000
BaseSize = 835584
}
ModuleName = DDRAW.dll
{
Executable = C:\WINDOWS\system32\DDRAW.dll
Process_ID = 0x000009A0
BaseAddress = 0x736B0000
BaseSize = 307200
}
ModuleName = DCIMAN32.dll
{
Executable = C:\WINDOWS\system32\DCIMAN32.dll
Process_ID = 0x000009A0
BaseAddress = 0x73B10000
BaseSize = 24576
}
ModuleName = WINMM.dll
{
Executable = C:\WINDOWS\system32\WINMM.dll
Process_ID = 0x000009A0
BaseAddress = 0x76AE0000
BaseSize = 192512
}
ModuleName = MSVFW32.dll
{
Executable = C:\WINDOWS\system32\MSVFW32.dll
Process_ID = 0x000009A0
BaseAddress = 0x75BA0000
BaseSize = 135168
}
ModuleName = SHELL32.dll
{
Executable = C:\WINDOWS\system32\SHELL32.dll
Process_ID = 0x000009A0
BaseAddress = 0x7C9D0000
BaseSize = 8540160
}
ModuleName = SHLWAPI.dll
{
Executable = C:\WINDOWS\system32\SHLWAPI.dll
Process_ID = 0x000009A0
BaseAddress = 0x77F40000
BaseSize = 483328
}
ModuleName = COMCTL32.dll
{
Executable = C:\WINDOWS\system32\COMCTL32.dll
Process_ID = 0x000009A0
BaseAddress = 0x58B50000
BaseSize = 630784
}
ModuleName = SETUPAPI.dll
{
Executable = C:\WINDOWS\system32\SETUPAPI.dll
Process_ID = 0x000009A0
BaseAddress = 0x778E0000
BaseSize = 1015808
}
ModuleName = PSAPI.DLL
{
Executable = C:\WINDOWS\system32\PSAPI.DLL
Process_ID = 0x000009A0
BaseAddress = 0x76BA0000
BaseSize = 45056
}
ModuleName = comdlg32.dll
{
Executable = C:\WINDOWS\system32\comdlg32.dll
Process_ID = 0x000009A0
BaseAddress = 0x76340000
BaseSize = 303104
}
ModuleName = ole32.dll
{
Executable = C:\WINDOWS\system32\ole32.dll
Process_ID = 0x000009A0
BaseAddress = 0x774A0000
BaseSize = 1302528
}
ModuleName = AVIFIL32.dll
{
Executable = C:\WINDOWS\system32\AVIFIL32.dll
Process_ID = 0x000009A0
BaseAddress = 0x73AA0000
BaseSize = 94208
}
ModuleName = MSACM32.dll
{
Executable = C:\WINDOWS\system32\MSACM32.dll
Process_ID = 0x000009A0
BaseAddress = 0x77BB0000
BaseSize = 86016
}
ModuleName = OLEAUT32.dll
{
Executable = C:\WINDOWS\system32\OLEAUT32.dll
Process_ID = 0x000009A0
BaseAddress = 0x770E0000
BaseSize = 569344
}
ModuleName = IMM32.DLL
{
Executable = C:\WINDOWS\system32\IMM32.DLL
Process_ID = 0x000009A0
BaseAddress = 0x76320000
BaseSize = 118784
}
ModuleName = comctl32.dll
{
Executable = C:\WINDOWS\WinSxS\x86_Microsoft.Windows.Common-Controls_6595b64144ccf1df_6.0.2600.6028_x-ww_61e65202\comctl32.dll
Process_ID = 0x000009A0
BaseAddress = 0x77390000
BaseSize = 1060864
}
ModuleName = libiomp5md.dll
{
Executable = C:\Program Files\MAXON\CINEMA 4D R12\resource\libs\win32\libiomp5md.dll
Process_ID = 0x000009A0
BaseAddress = 0x10000000
BaseSize = 675840
}
ModuleName = uxtheme.dll
{
Executable = C:\WINDOWS\system32\uxtheme.dll
Process_ID = 0x000009A0
BaseAddress = 0x5B090000
BaseSize = 229376
}
ModuleName = MSCTF.dll
{
Executable = C:\WINDOWS\system32\MSCTF.dll
Process_ID = 0x000009A0
BaseAddress = 0x74690000
BaseSize = 311296
}
ModuleName = WINTRUST.dll
{
Executable = C:\WINDOWS\system32\WINTRUST.dll
Process_ID = 0x000009A0
BaseAddress = 0x76BE0000
BaseSize = 188416
}
ModuleName = CRYPT32.dll
{
Executable = C:\WINDOWS\system32\CRYPT32.dll
Process_ID = 0x000009A0
BaseAddress = 0x779E0000
BaseSize = 618496
}
ModuleName = MSASN1.dll
{
Executable = C:\WINDOWS\system32\MSASN1.dll
Process_ID = 0x000009A0
BaseAddress = 0x77A80000
BaseSize = 73728
}
ModuleName = msctfime.ime
{
Executable = C:\WINDOWS\system32\msctfime.ime
Process_ID = 0x000009A0
BaseAddress = 0x75140000
BaseSize = 188416
}
ModuleName = ig4icd32.dll
{
Executable = C:\WINDOWS\system32\ig4icd32.dll
Process_ID = 0x000009A0
BaseAddress = 0x09C20000
BaseSize = 14241792
}
ModuleName = DBGHELP.dll
{
Executable = C:\WINDOWS\system32\DBGHELP.dll
Process_ID = 0x000009A0
BaseAddress = 0x5D3F0000
BaseSize = 659456
}
}
}
Graphics_card = Vendor: Intel, renderer: Intel(R) HD Graphics 3000, version: 3.1.0 - Build 6.14.10.5421 (6.14.10.5421)
Quelques informations sur les cartes graphiques
En résumé , CINEMA 4D et BodyPaint 3D fonctionnent avec n'importe quelle carte graphique OpenGL 2.1. Cependant, nous vous recommandons fortement d'utiliser une carte graphique 3D spécialisée avec un jeu de puces issu de AMD ou NVIDIA. Des puces graphiques puissantes sont aussi disponibles sur les ordinateurs portatifs milieu de gamme.
Assurez-vous de toujours utiliser les derniers pilotes certifiés pour votre système (pas de version beta). Les pilotes les plus récents sont généralement plus rapides et plus stables.
Si vous recherchez des comparaisons de vitesse, consultez les performances de CINEBENCH sur internet.
Avis de non-responsabilité: Maxon n'est pas responsable de la compatibilité de cartes graphiques spécifiques avec le mode OpenGL amélioré. Etant donné la quantité de combinaisons possibles de jeux de puces graphiques, de systèmes d'exploitation et de révisions de drivers, il est impossible de garantir l'opération sur tous les systèmes. Les spécifications techniques des produits MAXON sont aussi soumises à d'éventuels changements. Veuillez utiliser la version la plus actuelle de démonstration de BodyPaint 3D ou de CINEMA 4D pour tester la compatibilité sur un système particulier.
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