dossier métiers du jeu vidéos
Y sont décrites aussi les différentes formations
![:wink:](./images/smilies/icon_wink.gif)
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Je ne vous cacherais pas que ce milieu compte beaucoup d'appelés, pour peu d'élus et que le marché actuel français n'est pas au top de sa forme.
ShamoX a écrit:Et puis stormrider aussi puisqu'il a dit que Blender était open source donc gratuit... Alors qu'il est juste libreet par conscéquent téléchargeable librement.
Bon j'arrête de faire mon chier :p
Blender, the open source software for 3D modeling, animation, rendering, post-production, interactive creation and playback. Available for Windows, Linux, Irix, Sun Solaris, FreeBSD or Mac OS X.
Why is Blender free?
Blender was originally developed as in-house 3D software by the Dutch animation studio NeoGeo. As a spin-off of NeoGeo, co-founder Ton Roosendaal founded a new company called Not a Number to market and develop Blender, while making Blender available to anyone via the internet. Sadly, NaN's ambitions and opportunities didn't match the company's capabilities and the market realities of the time, and after a turbulent corporate history, Not a Number was shut down in October 2001. (Read more about Blender's history here)
In 2002, Ton Roosendaal started the non-profit Blender Foundation with the goal of resurrecting Blender as an open source software project. A deal was reached with the company's investors to initiate a fund-raising campaign to buy back the rights to Blender, at a cost of €100,000. Thanks to an enthusiastic group of volunteers including several ex-NaN employees, along with donations from thousands of loyal Blender supporters, the €100,000 target was reached in seven short weeks. Blender was then freely released to the world under the terms of the GNU General Public License.
Can I use Blender commercially?
Yes you can. Any creation you make as an artist with Blender is your sole property, and can be applied for any purpose you choose to. This also applies the Python scripts you write with Blender.
If you like to distribute Blender itself, you have to be aware of the GPL rules, which basically means you have to make sources for Blender available as well. However, in general it's sufficient to provide information that forwards to blender.org.
For a bundled product (blender file and blender player) we have to sort it out still, here a conflict might apply making the .blend file GPL as well. This information will be updated.
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